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Sonarworks with waves nx
Sonarworks with waves nx









The low end in particular translates really well and sounds like the low end you hear in a really good room. It takes a little bit to get used to but can’t imagine working without it now. Prolly not systemwide though since SSC is its own virtual audio device…)įor unsupported headphone models I made my own corrective EQ using the HD600 preset and headphone graphs from this site: HeadRoom Headphone graphs It also has corrective EQ for a few headphone models, (not many models but imagine there’s a way you to use it in tandem with Reference 3. A few video games have adapted this into their sound platform…) (Mike Thornton’s review below shows how effective it is at reproducing 5.1 in cans. The binaural impulses reproduce surround sound in headphones, which is pretty increible. Spatial Sound Card lets you headphone monitor through binaurally recorded speaker/room impulses sampled from a bunch of control rooms, post production facilities, (and there’s a mastering room as well.) It’s the only headphone solution I’ve found where kick drum ‘knock’ translates in cans, which it does it really well… Soundstaging is pretty amazing as well. This is a crossfeed plugin (kind of like a less featured SPL Phonitor.) It brings the stereo image in (60º is my fav) and helps to create the impression of a center image… You can also adjust the level of the center image and fold down to mono. If anyone’s using cans that Sonarworks doesn’t support here are a couple other things I find useful… i assume you need to have a MultiChannel Buss to place this plugin on. HTHhey thx very much !!! i will load up the demo in Logic. I've been meaning to ping Waves and ask, but have been too busy.

Sonarworks with waves nx software#

The head tracker software keeps popping up however, and it seems that there's a way to turn it off, but I haven't had immediate success. The new binaural stage for NX seems really nice, and the other good thing is that it actually performs at 96Khz session rate, where most don't even work, or like the PA DearVR, run at 96Khz, but only offer the response of 44.1. Riga-based software company Sonarworks has already made a name for itself in the field of music. That said, I do sometimes use the crosstalk feature in Goodhertz Can Opener and the EQ profiles in Tonebooster's Morphit (mostly to tame the midrange in a pair of Etymotics), but these have been off my mix buss for a while now. There are so many nice flat response headphones, I don't think more is necessary. Like some folks here, I don't see too much value in enhancement technologies for headphones. i think you can but would like some real world experience !!You can run the software by itself. Well, this gives you 3, without leaving the seat of your mix chair albeit an emulation non the less flat near field monitoring, flat far field. Listening on various stereos and headphones is how a lot of people end with a great mix. Still would ove to know if you can run the Software Alone. The waves nx is a God send, if only for it being an extremely flat and transient precise listening source. It made the process less tiring for the ears. With too much low-end spacialisation also (at least that's My point of view).īut NX is good when you have to write and compose on headphones. And I ended with a mix with a lot of low-end content that ruins a bit the dynamic of My mix. With an applied headphone calibration profile the software sets the frequency. I've tried (it was a test don't blame me) to mix with it from Start to finish. The software includes presets of more than 280 headphone calibration profiles.

sonarworks with waves nx

But I guess it could also be that it's not a good match for my headphones (Philips Fidelio X2)?Well it doesn't fit to My headphones too. I'm a bit disappointed that I bought this plugin, but at least I bought it when it was 50% off so it's not that bad. I'm using it without that webcam tracking thing. You wouldnt want to mix with speakers being placed directly at the side of.

sonarworks with waves nx

The result doesn't sound good in my headphones at least. Sonarworks flattens the Headphones out while NX corrects stereo field and depth. It just doesn't sound like monitors in a room to me (I've measured my head and put in those values in the head modeling section), and so far my mixes doesn't turn out so well using NX (and no, I'm not blaming the plugin for that). I have the same experience with Waves NX.









Sonarworks with waves nx